Grey routes, like the base game, can be any colour of the player's choice. Players claim a route by playing the set number of cards according to the colour and length of the route. On your turn, you either take two cards (one from five that are face-up, or risk it by drawing blind from the top of the deck), or you claim a route by cashing in cards you've collected, or you gamble and take on even more tickets. At the end of the game, they will reveal said tickets, and earn points if they have achieved the route, or lose the points if they have failed to complete the route. Up to five players start the game by picking tickets, which state they need to build a rail network from one city on the map to a second one. The Heart of Africa uses the wonderful hand management and set collection offerings that the base game of Ticket To Ride provides. It does not come with any trains (45 per player), player pieces (five coloured cylinders) or the train cards (110 of nine different types, plus the 'wild' rainbow locomotives). What you get here is a brand-new board, a deck of cards featuring new tickets, and a deck of 45 cards for the three terrain types. You'll need the base game components to play this. Ticket To Ride Map Collection: Volume 3 - The Heart of Africa (that's a bit of a mouthful, so we'll stick with The Heart of Africa!) is an expansion for Ticket To Ride. There is no guessing where The Heart of Africa is set, but its location is not the only tweak between it and the base game - it has a few different rules up its sleeve, too… What's Included? Moon released since Ticket To Ride's initial arrival in 2004 (set in geographically different locations, such as Asia, India and The Netherlands, to name but a few). There have been a fair few expansions by Alan R. The base game is about building train networks around the US and Canada, and it lasts about an hour. It has a pleasing amount of entry-level strategy attached to it. Ticket To Ride is not a 100% luck-fest, and nor is it a brain-bursting, intimidating game like Gaia Project. It's fairly quick, family-friendly, and considered easy-to-teach and easy-to-learn. Many classify the titan by Days of Wonder as one of the prongs on the 'Gateway Game Trident', along with Catan and Carcassonne.īy gateway, I mean that it's perfect to introduce to people unfamiliar with how modern board games work and how much fun can be had playing them. You’ll need a copy of Ticket To Ride (or Ticket To Ride: Europe) to play this. Please note that this is an expansion, and not a full game. Ticket To Ride: Heart of Africa is yet another superb addition to this popular series of games. In such a case, not only have you missed out on those points, but it also could scupper your long-term plan for routes! So the question is: do you risk it and hold out for the Terrain cards? If you leave it too long, that route might get snapped up by another player (who claims it for the standard points). If you pay in a certain amount of Terrain cards when you complete a route, you score double points! This can prove lucrative! (The catch is you need to own the most of that Terrain card type at the time of paying them in.) Each applies to certain coloured routes on the map. There’s three different types (desert/jungle/mountains). But every cloud has a silver lining! Another option on your turn is to take a Terrain card. Some of the central locations in this continent are hard to reach due to the difficult terrain. Heart of Africa differs in a few ways, though. On your turn you can either take two train cards, or play cards from your hand to claim a route, or take more tickets. If you fail (by the end of the game), you lose those points, instead. If you succeed, you’ll score the ticket’s points. You start the game with a bunch of ‘tickets’ that state you must link up two cities in southern Africa. You’re still trying to collect sets of same-colour cards to afford matching-colour routes between cities on the map. The core of Heart of Africa remains the same as Alan R. Heart of Africa takes place in (you guessed it) Africa! They’re set in every continent going, featuring real-life cities and locations. Ticket To Ride, by Days of Wonder, is the modern classic gateway game of our generation! Since its introduction into the board game world in 2004, Ticket To Ride has spawned many expansion maps.
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